Want to play a new deck? No, play only 1 thing that counters them because you have no clue what will they have beforehand. Remove the freaking black hole so these **** would be punished for spamming guardian with collosus and crystal golems. When we deal with it, they already play the same combo anew. ![]() Every second game revolved around destroying collosus and golems wiith magma storm but they have double black hole which counters everything. This radically affects balance and playability and makes it so that players can unlock multiple copies of extremely strong cards that don’t need much else to. Each card counts as 10 of your deck, so having three copies of the same card means nearly a third of your deck is a single card. Good thing they at least fixed they double apep ( double totem) thing. But in Minion Masters, decks are only 10 cards thick. B2) Release a minion on an empty lane, to avoid a fight on bridge. We actually had to face to 4 times in a single match in a 2 v 2 mode. B1) Release a minion close to your master, in order to have more time to support it, before it reaches the bridge. New cards are always OP, stormy is unfun to play against, new blue dragon is actually a good tank, has AOE dmg, targets both flying and ground units and should be limited to 1 use per match. Your deck can have 10 cards, so you'd run 3 copies of one of these (probably Archers. has been in business for more than 15 years in the Northern Virginia Area. ![]() ![]() This review contains spoilers, click expand to view.ĭefinitely had a blast playing it with a friend till master, but still it sometimes revolved about playing one meta deck which destroys anything else. So your deck would have Crystal Archers, Crystal Arcanist, Crystal Sentry, Armored Escort (summon 2 sentries when you play your next minion), and Lord Thelec (though you should only ever run him if you have 4 spells, or 3 with Milloween).
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